Learn Unity Games Engine & C# By Creating A VR Space Shooter Free Download

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Free Download Learn Unity Games Engine & C# By Creating A VR Space Shooter, with this course you will have the option to A beginners guide to Unity focusing on making a virtual reality game for the worlds leading headset.. It contains 43 recordings. Remember that numerous understudies are tried out this course Learn Unity Games Engine & C# By Creating A VR Space Shooter, so don't hold on to download it presently, it's totally free. You can start learning Learn Unity Games Engine & C# By Creating A VR Space Shooter by clicking the download link below.

Before you can start learning from this course explained in English (UK) you need to have To experience the VR you will need an Oculus Quest/Rift/Rift S, How to download and install software would be an advantage, A small understanding of Unity - *But not essential, A basic grasp of maths will help with a little part of the timer coding - *But not essential, A little knowledge of C# would help *but not essential.

Learn Unity Games Engine & C# By Creating A VR Space Shooter is targeting for people that have interset in Beginner game developers, 3D Artists, Technical Artists, developers looking to get into VR.

Finally you will learn how to Installing Unity Hub and the Unity Game Engine, Navigating the Unity's user interface, Importing and preparing 3D assets, Getting Unity Ready for Virtual Reality a look at some Unity engine settings, Creating A Moon Base - Creative session! use provided assets to personalise your moon base, Lighting an environment using Unity directional lights, spotlights and baking, Setting up the VR Camera - using Unity's XR interaction toolkit, Take a look at the base in VR! - building to the Oculus Quest, Adding your hands - use C# combined with animator blend trees to control your hands, Picking up your weapon - using Unitys XR interactions, Shooting your gun - an intro to C#, Using Unity's C# events system, Spawning the asteroids - coding in C# to instantiate objects into our scene, Creating a Game Manager, a C# class that looks after everything our game is doing, C# static variables, C# Enums, Keeping track of your score - an intro to user interface in VR using Unitys canvas system, Shooting the Asteroids checking collisions in C# within the unity physics system, Creating a timer using C# to create a timer controlling play duration, How to optimise your game for the Oculus Quest, Occlusion Culling, Bug fixing, Post Processing, Particle System.

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