Free Download Unity Game Development Master Class, with this course you will have the option to Become a Game Developer. It contains 231 recordings. Remember that numerous understudies are tried out this course Unity Game Development Master Class, so don't hold on to download it presently, it's totally free. You can start learning Unity Game Development Master Class by clicking the download link below.
Before you can start learning from this course explained in English (US) you need to have There are no course requirements, every step of the development process is shown (including every line of code explained).
Unity Game Development Master Class is targeting for people that have interset in Beginner Unity Developers aiming to work in the Game Development Industry, Beginner Unity Developers aiming to create their own Indie Games, High school / College / University students wanting to learn Unity, Mid-level Unity Developers who want to expand their skills & knowledge.
Finally you will learn how to Unity User Interface, Creating 3D Objects, Moving, Rotating & Scaling Objects, Unity Inspector Window & Scene Hierarchy, Adding components to GameObjects, Creating Materials, Using lighting to create atmosphere (Omni light, Directional Light, ), Collisions & Triggers, Physics using Rigidbody & AddForce, Using a CharacterController to control and move a character, Creating & adding scripts to GameObjects, Start, Update (+ Awake, FixedUpdate, ), OnTriggerEnter, OnTriggerExit, Instantiating & Destroying GameObjects from scripts, Accessing variables from the Editor (public, private, serializable), Importing 3D Models, Importing Textures and creating Materials, Playing sounds / Music using AudioSource and AudioClips, Creating assets for instancing and updating scene, Detecting PlayerInput (Mouse movement and Key presses), Creating various states for Player and Enemies, 3D Mathematics using Vectors, Detecting MouseInput, Creating UI in Unity using Canvas System, Importing Animations, Using Animator to set up Animation Tree and Animation Blending, Using script to drive Animations, Creating a GameManager class to manage all objects and score in the game, Creating an Enemy with various states, 3D Mathematics for Player Detection, Adding support for a Xbox Controller, Saving the Data of our game to Loadable format, Reading XML data and importing it to the game, Localisation: Adding support for multiple languages using XML, Creating an executable: Building the game for PC, Networking: Creating a Multiplayer game, RPC = Remote Procedure Calls, Profiler: Analysing and optimising the performance of the game, Shaders: Creating a custom shader effect, Particle Emitter: Creating VFX, Unity2D: Building a 2D game, Creating an Interactive Character, Creating a Top Down Shooter, AI Behaviour & Navigation, Raycasting, Animation timeline & Animator, Creating a Third Person Game, Saving & Loading using PlayerPrefs, Controller Input, Local Multiplayer & VFX, UI, XML, Localization, Scene Load & Build exe, Advanced Animations, Unity Editor Extensions, Advanced Visuals, Source Control & Creating a FPS game, Multiplayer Networking, Advanced Multiplayer Networking, Unity2D & Performance Optimization.